Sin plays Trackmania Turbo and tries not to crash. Does he manage? Only one way to find out!
Stuff to look out for in June
In this article I take a look at how Castles of Burgundy's design tries to tackle 'analysis paralysis' and help players keep the game moving.
I know a lot of people in the board game community joke about addiction to the hobby so I thought I'd say a few words about my growing collection. Is there such a thing as too much? How do you recognise when you reach that point? Is addiction even an issue? Now, my collection of about forty games certainly isn't out of control and is absolutely dwarfed by some collections I've heard of in their hundreds. But then others see my collection and ask why I would need so many games? Let me explain.
Set in H. P. Lovecraft's Cthulhu Mythos, Eldritch Horror is a co-op, story driven game of characters from the 20's (a psychic, a fisherman, a politician, an actress, the list goes on...) traveling around the globe trying to stop ancient God-like beings, or Great Old Ones, from breaking through into our world and destroying it in all manner of hideous ways.
Most of us have memories of games which we just couldn't stop playing. A memorable example for me is the push to get to the end of Shenmue II at 1:30am the night before an A level English exam. It was clear the end of the game was approaching. All the time and effort I had invested in Ryo's journey pushed me to see it through to the end, now
, regardless of any real life responsibilities. The game had motivated me to keep going.